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Glossiness (Raytracing) - Glossiness is also a raytrace specific rendering function with no effect on calculated illuminance values. Materials can be assigned a Glossiness factor of 0.01 (almost diffuse) to 1.00 (very glossy) when rendered when using ElumTools Raytrace function from the Calculation Viewer. Glossiness can be used in combination with Specularity to enhance the perception of shiny surfaces. A very low Glossiness will cause the material to appear almost textured or fritted. An ideal use of glossiness is to visualize diffuse glass as shown.
To set the Glossiness of a material:
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